No playtest, but a lesson learned

We did try to give The Company another playthrough, but we learned that while I was very well aware of what The Company was all about once the ball got rolling, as a player I find it very hard to get to that point. All the other RPGs I’ve played (even Tony’s unreleased ones) have very strong cues on how to start. Maybe it’s just because I’m indecisive somewhat, but The Company’s lack of a strong cue made it too hard for an already nervous me to get started.

This re-affirms the value of short one-page fiction pieces being written and placed into the book. The stories would be short enough to not be obnoxious, but transmit a picture of play “as intended” and allow players to work from some known point of comfort.

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