May 18th, 2007
Well, unfortunately the Anime Card Fight project will be delayed while Tony joins the army. To be honest, we actually haven’t been doing anything with it in the past month or so because as his project, it would be rather difficult for him to coordinate it from boot camp.
And of course, while I’m talking about projects that are delayed, I would like to again mention The Company. I mentioned a while ago that I didn’t like the way the writing came off. Well, I certainly haven’t given up on the game, but I can’t honestly say I feel any urgency to get it out either. Of course, with the end of the college semester, I’ve been wanting to get back to it after I got done with some very involved goofing off.
So the plan for The Company is this: rather than trying to spice up the manual with annoying fiction, I’ve decided that a good avenue to try would be to make the whole thing an in-fiction instruction manual. Actually, with the thinking I’ve been doing, it will probably make it easier for me to get across the atmosphere originally meant for the game.
So huzzah.
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April 7th, 2007
Such a hard fight to call, yes?
Well, since diving headfirst into the battle to finally boost the Nidhoggur with my executive summary of Capt Rob’s Boost the Nidhoggur thread, I’ve looked at one of the less sexy aspects of the Thanatos vs Nidhoggur imbalance.
While many people focus on the Nidhoggur’s poor bonus (come on, speeding up your remote capital armor/shield repairers may make you repair faster, but it also burns capacitor like nobody’s business), others mention that not only does the Thanatos have more powergrid than the Nidhoggur (which makes sense, since the Thanatos’s slot layout favors armor tanking), but it also has more CPU!
Now, I’ve done a bit of math on the subject and I think that the Thanatos only really deserves 670 CPU (as opposed to the 725 it gets). I’m using the fact that the Nidhoggur gives up 75 CPU to get 125,000 power grid (both relative to the Chimera). Holding such an exchange rate, the Thanatos only deserves 45 CPU for giving up 75,000 power grid (relative to the Archon).
Of course there are other ways to interpret the exchange rate you find when you use the Archon and Chimera as zero points for their less tank-heavy cousins, but the Nidhoggur already has enough CPU problems as it is, and doesn’t need a buff to power grid either. That’s what they tell me, anyway (hey, don’t ask me, I just summarize it).
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March 24th, 2007
There hasn’t been much to report on any front, really. Right now we are calmly waiting to see what official licenses we can get for the card game so we can get to work on those sets.
However, licensed sets aren’t the only things we are interested in doing. We’re also kicking around ideas for sets based on our own original material, rather than limiting ourself to working with the intellectual property of others.
We will require artists to work on the illustrations, however. While we could hire them, any money would have to come out of our own pockets, so if we could find any skilled artists who would be willing to work free of charge, perhaps for the exposure instead, that would be a big help to us indeed. Anybody interested can contact me, and I’ll get details.
Hopefully soon I’ll be able to give you an update that includes the basics on the storylines we’d like to pursue for our sets, and give you a taste of the flavor the sets will be having.
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February 26th, 2007
Well, after getting some feedback from some rather in-the-know individuals at RPG.net, I’ve re-worked the template into something that should hopefully be more visually appealing.
Poop Dawg and Bill are now here for your viewing pleasure.
I like the new template a lot more, and Tony’s even signed off on it, meaning my efforts were not in vain. Still, I’m totally open to anybody else with something to say about the format. Got a better idea for the background in those individual text boxes, for instance? I’m liking the cloud background I set for the whole card, but I’m just settling for a light grey (#E0E0E0) with a light canvas for the text boxes.
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